Call of Duty: World at War's Abandoned Vehicle Combat Mode
A datamined discovery reveals that Call of Duty: World at War's multiplayer mode was initially designed with a larger focus on vehicle combat, featuring customizable tanks and maps tailored for tank warfare. However, this feature was cut before launch, leaving only four maps with tanks. The reasons behind this decision remain unclear.
Key points
- Dataminers discovered content suggesting Call of Duty: World at War's multiplayer mode was initially designed with a larger focus on vehicle combat.
- Players would have been able to call in customizable tanks after obtaining seven kills, with features like flamethrowers and speed control.
- More maps were planned to accommodate tank warfare, but this feature was cut before launch.
- The reasons behind Treyarch's decision to remove vehicle combat are unclear, leaving only four maps with tanks in the final game.
Dataminers have uncovered a fascinating aspect of Call of Duty: World at War's development history. According to ForwardLeaks and @TheSpoopatron on X, the game's multiplayer mode was initially designed with a much larger focus on vehicle combat. Players would have been able to call in customizable tanks after obtaining seven kills, with features like flamethrowers and speed control. To support this gameplay mechanic, more maps were planned to accommodate tank warfare.
Unfortunately, this ambitious feature was cut before launch, leaving only four maps with tanks in the final game. The reasons behind Treyarch's decision to remove vehicle combat remain unclear, sparking curiosity among fans and industry observers. This discovery offers a unique glimpse into the game's development process and the evolution of the Call of Duty series.
Sources
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